Mermaids Beattie; Mimi and Zelda are enjoying a summer on land with legs when they receive a strange CRABAGRAM ordering them to return home at once. Some seriously BAD MERMAIDS are on the loose and the girls are the only ones who can stop them. If they're going to save the day; they'll need answers. And a clam car. Definitely piranha-print nail polish. Possibly not the talking seahorse.
Bad Mermaids: On the Rocks
Mermaids Beattie; Mimi and Zelda; along with Steve the talking seahorse; are trapped aboard the spooky ship the Merry Mary; heading for the legendary (and super-stylish) Crocodile Kingdom. On land; Paris Silkensocks; ice-cream seller and GADGET QUEEN; has uncovered a plot to destroy the mermaid world.Can Paris find the mermaids in time? Can Beattie avert a Crocodile Kingdom crabtastrophe? Can seahorses get seasick? All this and more will be revealed!
Bad Mermaids: On Thin Ice
In the kingdom of Frostopia; mermaids Beattie; Mimi and Zelda have come to the aid of Maritza Mist; a famous water witch who supplies magic spells to the underwater kingdoms. Two notoriously bad mermaids have escaped from Viper View prison and stolen Maritza's map that shows the locations of twelve magical objects. When brought together; these objects will create the most powerful water witch the world has ever known. Beattie; Mimi and Zelda set off to travel the underwater kingdoms to stop them.
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