Leonora Bolt spends her days creating incredible inventions in her TOP SECRET laboratory, under the watchful eye of her terrifying uncle.
Everything changes one day when a strange boy washes up on an inflatable lobster and reveals that Uncle Luther has been stealing her inventions and selling them on the mainland. Leonora, armed with her most important inventions, must leave Crabby Island for the first time EVER to embark on an unforgettable journey that will test her brainpower to its limits.
Deep Sea Calamity
Leonora isn't supposed to be building a submarine in a tree. Or turning the local wildlife luminous. In fact, she is supposed to be keeping her head down and drawing no attention - because Leonora Bolt is an inventor in secret.
But she can't stop thinking of the clues she found to her missing parents' location. So, deep in hiding in Snorebury, desperately trying to avoid being discovered by her evil uncle, Leonora is hatching a plan.
Leonora Bolt makes amazing gadgets from any old junk. And her inventions have already stopped villainous Uncle Luther TWICE, though she hasn't rescued her super-scientist parents from him - yet.
Leonora and her pals find clues that lead them to Luther's latest evil plan. It's an amusement park called Brightworld built in a desert, under a massive snow globe - and it's terrible for the environment!
But when all their fancy-pants gadgets fail in the hot-hot heat, it's down to Leonora to use her eco-engineering imagination. Can she invent something to shut down Brightworld and save her parents - before there's a meltdown?
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